🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit The post-apocalyptic TV series has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture multiple facets of the gamer's adventure. We followed vault-dweller Lucy, striving to do the right thing and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's dogma and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes. Setting the Stage for the Second Season The debut season's ending unveiled a major secret about the culprits behind the nuclear war that sealed a society in subterranean shelters for an extended period. It also posed plenty of questions unresolved for the next installment – and, this time, anticipations are significantly higher. “We’ll take ‘not terrible’ – we should print that on merchandise,” quips one of the series creators. “Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so this time people are bringing more excitement and different expectations.” A New Vegas Vibe for Season Two The second season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, despite the fact that it was technically flawed at launch. “It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.” In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the fan's adventure. Crafting a Tangible World The Fallout TV series is distinguished by its tangible quality – its creators insisted on real props and locations were fabricated, reflecting the cobbled-together nature of the towns in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.” In fact, virtually everything you see on-screen is practical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts pretty frightening up close. Made by Fans, for Fans The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the universe is evident in the final product. The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will create a new viewing experience, something the showrunners themselves are looking forward to engage with. “It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”